CREATURE 11
Perception +15; darkvision
Skills Athletics +26
Str +8 Dex -1 Con +7 Int -5 Wis +0 Cha -2
Slow A sodden sentinel is permanently slowed 1 and can't use reactions.
AC 28; Fort +24, Ref +14, Will +19
HP 320, negative healing; Immunities death effects; Weaknesses positive 15, slashing 15
Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure).
Speed 25 feet
Melee fist +24, Damage 2d12+16 bludgeoning plus
Pummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures.
Seawater Retch (necromancy, occult, water) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 30 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds.
Open Sodden Sentinels in the interactive creatures list or browse all creatures starting with S.