CREATURE -1
Perception +5; low-light vision
Skills Acrobatics +5, Athletics +1 (+4 to Climb), Stealth +5, Survival +3
Str -3 Dex +4 Con +0 Int -4 Wis +1 Cha -2
AC 15; Fort +2, Ref +7, Will +5
HP 8
Slink If a creature ends its movement adjacent to the viper or within the viper's space, the viper can use its reaction to Stride, Climb, or Swim up to 10 feet. It must end its movement in a location that isn't within 5 feet of a foe. This movement doesn't trigger reactions.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fangs +8 (agile, finesse), Damage 1d8 - 3 piercing plus viper venom
Viper Venom (poison) A target damaged by the viper's fangs must succeed at a DC 16 Fortitude save or take 1d10 poison damage.
Beginner Box, page 77. Reprinted in TiO.
Open Snake, Viper in the interactive creatures list or browse all creatures starting with S.