CREATURE 2
Perception +7; low-light vision
Skills Acrobatics +9, Athletics +8, Stealth +8, Survival +6
Str +3 Dex +4 Con +3 Int -4 Wis +1 Cha -2
AC 19; Fort +8, Ref +11, Will +6
HP 26
Coiled Opportunity If the giant viper is coiled and a creature moves into or through a square adjacent to it, the giant viper can use its reaction to make a fangs Strike against that creature.
Speed 20 feet, climb 20 feet, swim 20 feet
Melee fangs +11 (finesse), Damage 1d8 + 3 piercing plus giant viper venom
Coil The giant viper uses an action to coil itself. While coiled, it can target a creature up to 10 feet away with its fangs Strike. After the giant viper Strikes with its fangs, it becomes uncoiled.
Giant Viper Venom (poison) A target damaged by the snake's fangs must succeed at a DC 17 Fortitude save or take 1d12 poison damage.
Beginner Box, page 77.
Open Snake, Giant Viper in the interactive creatures list or browse all creatures starting with S.