Smoldering Leopard

CREATURE 3

uncommon ne medium animal fiend 

Perception +11; darkvision, scent (imprecise) 30 feet

Skills Acrobatics +11, Athletics +10, Stealth +11 (+14 in dim light or darker)

Str +3 Dex +4 Con +2 Int -4 Wis +1 Cha -2

AC  19; Fort +9, Ref +11, Will +6

HP 45; Weaknesses good 3; Resistances electricity 5, poison 5

Aura of Smoke 10 feet. Every creature within the aura is concealed; smoldering leopards can see through this concealment.

Speed 30 feet, climb 20 feet

Melee [>] jaws +12 (finesse), Damage 1d10+3 piercing plus 1d4 fire and Grab

Melee [>] claw +12 (agile, finesse), Damage 1d6+3 slashing plus 1d4 fire

Pounce [>] The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action hidden, it remains hidden until after making this ability's Strike.

Scorching Maul [>] The smoldering leopard makes two claw Strikes against a creature it has grabbed. A creature hit by both claw Strikes also takes 1d4 persistent fire damage. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

Sneak Attack (precision) The smoldering leopard deals an extra 1d4 precision damage to flat-footed creatures.

Extinction Curse #1: The Show Must Go On, page 44.

Open Smoldering Leopard in the interactive creatures list or browse all creatures starting with S.