CREATURE 9
Perception +19; darkvision, lifesense [object Object] feet
Languages Common, Necril
Skills Deception +20, Nature +19, Stealth +19
Str -5 Dex +4 Con +6 Int +3 Wis +6 Cha +4
Floating Corpses A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement.
AC 27; Fort +17, Ref +17, Will +21; +1 status to all saves vs. positive
HP 110, negative healing; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, or positive; double resistance vs. non-magical)
Noxious Smog (aura, conjuration, poison) 30 feet. Creatures within the aura are concealed, and creatures outside the aura are concealed to creatures within it. A creature that ends its turn within the aura must attempt a DC 25 Fortitude save. Critical Success The creature is unaffected.Success The creature is sickened 1.Failure The creature is sickened 1 and slowed 1 while within the cloud.Critical Failure The creature is sickened 2 and slowed 1 while within the cloud.
Sunlight Powerlessness A smog wraith caught in sunlight is stunned 2 and clumsy 2.
Speed fly 60 feet
Melee noxious hand +21 (finesse), Damage 3d6+9 poison
Smog Wraith Spawn (divine, necromancy) A living humanoid slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after 1d4 rounds. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes clumsy 2 for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy.
OoA3, page 84.
Open Smog Wraith in the interactive creatures list or browse all creatures starting with S.