Skunk

CREATURE -1

n tiny animal 

Perception +5; low-light vision, scent (imprecise) 40 feet

Skills Acrobatics +5, Athletics +2, Stealth +5

Str +0 Dex +3 Con +2 Int -4 Wis +1 Cha +0

AC  15; Fort +4, Ref +7, Will +3

HP 7

Speed 20 feet

Melee [>] jaws +7 (agile, finesse), Damage 1d8 piercing

Spray Musk [>>] (poison) The skunk propels a stream of acrid musk in a 10-foot line. Each creature in the line must attempt a DC 16 Fortitude save. Critical Success The target is unaffected.Success The target is sickened 1.Failure The target is sickened 2.Critical Failure The target is sickened 2 and takes a –2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.

Bestiary 3, page 246.

Open Skunk in the interactive creatures list or browse all creatures starting with S.