Skulk

CREATURE 1

ce medium humanoid skulk 

Perception +5; low-light vision

Languages Common

Skills Acrobatics +6, Deception +6, Society +4, Stealth +8, Thievery +6

Str +0 Dex +3 Con +2 Int +1 Wis +2 Cha +1

Items dagger (2), shortsword

Camouflaged Step The skulk gains the benefit of the Cover Tracks action in forests and subterranean settings without moving at half Speed.

Chameleon Skin The skulk's skin shifts and changes to match the surroundings. As long as most of their body is not covered by clothing or armor, the skulk gains a +2 circumstance bonus to Stealth checks to Hide.

AC  16; Fort +7, Ref +8, Will +5

HP 21

Speed 25 feet

Melee [>] shortsword +8 (agile, finesse, versatile s), Damage 1d6+2 piercing

Ranged [>] dagger +8 (agile, thrown 10 feet, versatile s), Damage 1d4+2 piercing

Sneak Attack A skulk's Strikes deal an extra 1d6 precision damage to flat-footed creatures.

Bestiary 2, page 243.

Open Skulk in the interactive creatures list or browse all creatures starting with S.