Sié Moudreis

CREATURE 14

unique ng huge beast incorporeal spirit 

Perception +25; imprecise scent 60 feet

Languages Tratrith (Can't Speak Any Language)

Skills Athletics +31, Diplomacy +28, Nature +31, Survival +28

Str +9 Dex +5 Con +8 Int +1 Wis +8 Cha +4

AC  36; Fort +28, Ref +20, Will +28

HP 320, rejuvenation; Resistances all damage 10

Rejuvenation (divine, necromancy) When Sié Moudreis is destroyed, he reforms, fully healed, at a location of his choosing anywhere on the Material Plane after 2d4 days. If every person of Tratrith descent rejects belief in Sié Moudreis, the spirit is permanently destroyed.

Ancestral Response [F] Trigger A creature on the Material Plane calls out for Sié Moudreis; Effect Sié Moudreis instantaneously appears in an unoccupied space within 30 feet of the triggering creature and heals 8d8 hit points on all allies that can see him within 60 feet. Allies healed this way gain a +2 circumstance bonus on saving throws for 1 minute. Creatures that receive these benefits become temporarily immune to them for 1 year.

Ferocity [R]

Speed 40 feet

Melee [>] horn +31 (reach 10 feet), Damage 2d10+16 piercing damage plus 1d12 force damage

Primal Innate Spells DC 34; 3rd humanoid form (at will); Constant (1st) pass without trace

Spirit Charge [>>] Sié Moudreis Strides twice, then makes a horn Strike. On a hit, Sié Moudreis creates a shock wave that deals 4d12 force damage in a 30-foot cone (DC 34 basic Reflex save). Creatures that fail their save are pushed away 5 feet (10 feet on a critical failure).

Spirit Steps Sié Moudreis ignores difficult terrain and doesn't trigger traps with his movement.

LOME, page 306.

Open Sié Moudreis in the interactive creatures list or browse all creatures starting with S.