CREATURE 12
Perception +20; scent 30 feet, tremorsense (imprecise) 60 feet
Skills Athletics +25, Survival +22
Str +7 Dex +4 Con +6 Int -3 Wis +4 Cha +1
AC 33; Fort +25, Ref +19, Will +21
HP 195
Speed 40 feet, burrow 20 feet; unstoppable burrow
Melee adamantine claw +25 (agile, reach 15 feet), Damage 3d8+10 slashing
Melee adamantine fangs +25 (reach 15 feet), Damage 3d10+10 piercing plus shuln saliva
Armor-Rending Any time the shuln scores a critical hit with a melee Strike, it also deals the same amount of damage to the target's armor, bypassing any Hardness lower than 10, like adamantine.
Shuln Saliva (incapacitation, poison) Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and slowed 1 (1 round); Stage 2 3d6 poison damage, and slowed 1 (1 round); Stage 3 4d6 poison damage and paralyzed for 2d6 hours.
Unstoppable Burrow Shulns can burrow into solid rock and any metal with a hardness less than that of adamantine like it is soil or loose rubble, leaving a tunnel 10 feet in diameter.
Bestiary, page 294.
Open Shuln in the interactive creatures list or browse all creatures starting with S.