CREATURE 12
Perception +23; darkvision
Languages Aklo; telepathy 120 feet
Skills Arcana +18, Deception +23, Diplomacy +21, Intimidation +21, Occultism +18
Str +2 Dex +5 Con +6 Int +2 Wis +5 Cha +7
Radiance Dependence The shining child is flat-footed while in areas of darkness.
AC 33; Fort +22, Ref +19, Will +19
HP 215; Immunities fire, blinded, dazzled
Blinding Aura (arcane, aura, incapacitation, light) 60 feet. The shining child sheds bright light. Any creature that starts its turn in the aura must succeed at a Fortitude DC 29 save. If it fails, it is blinded for 1 minute, and if it critically fails, it's permanently blinded. A creature that succeeds at its save is temporarily immune to this effect for 24 hours.
Overwhelming Light (light) Trigger The shining child enters an area of magical darkness or begins its turn in an area of magical darkness. Effect The shining child attempts to counteract the magical darkness (as a 7th-level spell).
Speed 30 feet, fly 50 feet
Melee fist +25 (agile, finesse, magical), Damage 3d4+5 bludgeoning plus 4d6 fire and 2d4 persistent fire
Melee fire ray +25 (arcane, evocation, magical, range 100 feet), Damage 3d10+3 fire, plus 2d10 positive damage if the target is undead
Occult Innate Spells DC 33; 7th spell turning, sunburst; 6th dispel magic, vibrant pattern, wall of force; 5th dimension door, false vision, hallucinatory terrain; 4th dimension door (at will, self only); 2nd illusory object (at will); Cantrips (6th) light
Bestiary, page 292.
Open Shining Child in the interactive creatures list or browse all creatures starting with S.