Shikigami

CREATURE 1

ln tiny kami spirit 

Perception +10; darkvision

Languages Common

Skills Diplomacy +6, Medicine +7, Nature +7, Society +6, Stealth +5

Str +2 Dex +2 Con +3 Int +1 Wis +4 Cha +3

Ward (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue.

AC  15; Fort +7, Ref +5, Will +9

HP 25; Immunities bleed

Speed 25 feet

Melee [>] fist +7 (agile), Damage 1d4+2 bludgeoning

Melee [>] spade +7 (agile, versatile s), Damage 1d6+2 piercing

Ranged [>] spade +7 (agile, thrown 10 feet, versatile s), Damage 1d6+2 piercing

Divine Innate Spells DC 17; 2nd animal messenger, invisibility (self only); 1st purify food and drink; Cantrips (1st) forbidding ward

Bestiary 3, page 142.

Open Shikigami in the interactive creatures list or browse all creatures starting with S.