CREATURE 4
Perception +10; darkvision
Skills Acrobatics +10, Stealth +14
Str -5 Dex +4 Con +0 Int -2 Wis +2 Cha +3
AC 20; Fort +8, Ref +14, Will +12
HP 40; Immunities poison, sneak attack, unconscious; Weaknesses light vulnerability; Resistances all 5 (except force, ghost touch, or positive; double resistance against non-magical)
Incorporeal A shadow has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against a shadow, and a shadow can't use them.
Light Vulnerability A weapon with a light spell cast on it gains the magical trait when used to attack the shadow.
Speed fly 30 feet
Melee shadow hand +15 (finesse, magical), Damage 2d6 + 3 negative
Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.
Steal Shadow (divine, necromancy) If the shadow hit a living creature with a Strike on its previous action, it can use this action to pull at the target's shadow, imposing a –1 status penalty to Athletics and to attack rolls and damage rolls that use Strength. The penalty increases each time a shadow uses this ability to a maximum of –4. The penalty decreases by 1 every hour.
Beginner Box, page 75.
Open Shadow in the interactive creatures list or browse all creatures starting with S.