CREATURE 1
Perception +3; motion sense 60 feet, no vision
Skills Stealth +1 (+4 in sewers)
Str +2 Dex -5 Con +4 Int -5 Wis +0 Cha -5
Motion Sense A sewer ooze can sense nearby motion through vibration and air movement.
AC 8; Fort +9, Ref +1, Will +3
HP 40; Immunities acid, critical hits, mental, precision, unconscious, visual
Speed 10 feet
Melee pseudopod +9, Damage 1d6+1 bludgeoning plus 1d4 acid
Filth Wave Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Open Sewer Ooze in the interactive creatures list or browse all creatures starting with S.