Seetangeist

CREATURE 12

uncommon ne huge aquatic mindless swarm undead 

Perception +19; darkvision, wavesense (precise) [object Object] feet

Skills Athletics +22

Str +4 Dex +4 Con +7 Int -5 Wis +3 Cha +2

AC  32; Fort +25, Ref +22, Will +19

HP 160, negative healing; Immunities death effects, disease, mental, paralyzed, poison, precision, prone, unconscious; Weaknesses area 10, splash damage 10; Resistances bludgeoning 5, cold 10, fire 10, slashing 10, piercing 10

Necrotic Runoff (aura, poison) 60 feet. A seetangeist secretes foul fluids into the surrounding water, poisoning it. A creature that enters or starts its turn in the aura must succeed at a DC 29 Fortitude save or become sickened 2 (sickened 3 on a critical failure). Creatures that breathe water take a –2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed swim 40 feet

Putrid Assault [>] Each enemy in the seetangeist's space takes 3d6 slashing and 3d6 poison damage (DC 32 basic Reflex save). A creature that fails this save also takes 1d12 persistent poison damage.

Book of the Dead, page 165.

Open Seetangeist in the interactive creatures list or browse all creatures starting with S.