Seaweed Leshy

CREATURE 3

n small amphibious leshy plant 

Perception +10; low-light vision

Languages Aquan, Common, Druidic, Sylvan; speak with plants (seaweed only)

Skills Athletics +9, Nature +10, Ocean Lore +9, Stealth +9, Survival +8

Str +2 Dex +4 Con +3 Int +0 Wis +3 Cha +1

AC  19; Fort +8, Ref +11, Will +8

HP 45

Verdant Burst As vine leshy, except plants regain 3d8 Hit Points and the area sprouts seaweed instead of vines.

Speed 20 feet, swim 20 feet

Melee [>] seaweed strand +11 (agile, finesse, reach 10 feet), Damage 1d8+4 bludgeoning

Ranged [>] water jet +11 (range increment 30 feet), Damage 1d8+4 bludgeoning plus sea spray

Primal Innate Spells DC 20; 4th speak with plants

Change Shape [>] (concentrate, polymorph, primal, transmutation) As vine leshy, except the seaweed leshy transforms into a patch of seaweed.

Sea Spray A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision. On a hit, the target must succeed at a DC 20 Fortitude save or be dazzled for 1 minute or until it spends 3 Interact actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also blinded for 1 round.

Bestiary 3, page 161.

Open Seaweed Leshy in the interactive creatures list or browse all creatures starting with S.