CREATURE 3
Perception +10; low-light vision
Languages Aquan, Common, Druidic, Sylvan; speak with plants (seaweed only)
Skills Athletics +9, Nature +10, Ocean Lore +9, Stealth +9, Survival +8
Str +2 Dex +4 Con +3 Int +0 Wis +3 Cha +1
AC 19; Fort +8, Ref +11, Will +8
HP 45
Verdant Burst As vine leshy, except plants regain 3d8 Hit Points and the area sprouts seaweed instead of vines.
Speed 20 feet, swim 20 feet
Melee seaweed strand +11 (agile, finesse, reach 10 feet), Damage 1d8+4 bludgeoning
Ranged water jet +11 (range increment 30 feet), Damage 1d8+4 bludgeoning plus sea spray
Primal Innate Spells DC 20; 4th speak with plants
Change Shape (concentrate, polymorph, primal, transmutation) As vine leshy, except the seaweed leshy transforms into a patch of seaweed.
Sea Spray A seaweed leshy's water jet has enough salt in it to temporarily impair their target's vision. On a hit, the target must succeed at a DC 20 Fortitude save or be dazzled for 1 minute or until it spends 3 Interact actions wiping the salt out of its eyes. On a critical hit, a target that fails its Fortitude save is also blinded for 1 round.
Bestiary 3, page 161.
Open Seaweed Leshy in the interactive creatures list or browse all creatures starting with S.