CREATURE 0
Perception +5; low-light vision, scent (imprecise) 30 feet
Skills Athletics +2 (+6 to Swim), Stealth +5, Survival +5
Str +0 Dex +3 Con +1 Int -4 Wis +1 Cha -2
Deep Breath The sea snake can hold its breath for about an hour.
AC 16; Fort +5, Ref +9, Will +3
HP 15
Lash Out Trigger A creature within the sea snake's reach uses a move action; Effect The sea snake makes a bite Strike against the attacker.
Speed 15 feet, swim 25 feet
Melee fangs +7 (agile, finesse), Damage 1d8 piercing plus sea snake venom
Sea Snake Venom (poison) Saving Throw DC 16 Fortitude; Maximum Duration 10 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)
Bestiary 2, page 245.
Open Sea Snake in the interactive creatures list or browse all creatures starting with S.