Screaming Sulfur

CREATURE 10

uncommon ne huge incorporeal spirit 

Perception +22; darkvision

Languages Common

Skills Stealth +22

Str -5 Dex +7 Con +0 Int +3 Wis +7 Cha +3

Site Bound A screaming sulfur becomes bound to the location where the people whose souls make up its form died. It can stray up to 1,000 feet from this site of death, or up to 100 feet from the edges of any waterway associated with its death, whichever distance is shorter.

AC  27; Fort +16, Ref +20, Will +20

HP 125, negative healing, rejuvenation; Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)

Agonizing Cries (auditory, aura, emotion, mental) 30 feet. The screaming sulfur constantly shrieks with the pained wails of countless spirits. A living creature that enters or starts its turn in the aura must succeed at a DC 26 Will save or become frightened 1 as long as it remains in the aura (frightened 2 on a critical failure). A creature that succeeds is temporarily immune for 1 hour.

Rejuvenation (divine, necromancy) Blessing the site where the screaming sulfur was formed and burying whatever dead remain allows the spirits within the screaming sulfur to move on to the afterlife, rendering it inert.

Speed fly 40 feet

Melee [>] ghostly hand +21 (agile, finesse, magical, reach 15 feet), Damage 2d8+15 negative damage

Choke [>>] (divine, illusion, mental) The screaming sulfur bombards all creatures within its Agonizing Cries aura with visions of death and a feeling of suffocation. Each creature takes 4d6 mental damage (DC 26 basic Will save).

Strength of Thousands #3: Hurricane’s Howl, page 84.

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