CREATURE 6
Perception +12
Languages Common
Skills Acrobatics +14, Athletics +10, Deception +12, Intimidation +10, Stealth +16, Thievery +14
Str +2 Dex +4 Con +2 Int +0 Wis +0 Cha +2
Items bloodseeker beak (affixed to rapier), dagger (3), keys to manacles, leather armor, average manacles (marked with the symbol of the Scarlet Triad), +1 rapier, thieves' tools
AC 25; Fort +10, Ref +14, Will +12
HP 95
Nimble Dodge Trigger The sneak is hit by an attack made by a creature the sneak can see. Requirements A sneak can't use this reaction while encumbered. Effect The sneak gains a +2 circumstance bonus to their Armor Class against the triggering attack.
Deny Advantage The sneak isn't flat-footed to hidden, undetected, or flanking creatures of 6th level or lower, or creatures of 6th level or lower using surprise attack.
Mobility When the sneak takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
Speed 25 feet
Melee rapier +17 (deadly 1d8, disarm, finesse), Damage 1d6+5 piercing
Melee dagger +16 (agile, finesse, versatile s), Damage 1d4+4 piercing
Ranged dagger +16 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing
Efficient Capture (attack, manipulate) Requirements The sneak has manacles in hand and is adjacent to a creature. Effect The sneak attempts to bind the creature's wrists or ankles with the manacles. If the sneak succeeds at an attack roll with a +16 modifier against the target's AC, they apply the manacles.
Sneak Attack 2d6
Surprise Attack In the first round of combat, creatures that haven't acted yet are flat-footed to the sneak.
Age of Ashes #3: Tomorrow Must Burn, page 8.
Open Scarlet Triad Sneak in the interactive creatures list or browse all creatures starting with S.