Scarlet Triad Poisoner

CREATURE 8

uncommon ce medium human humanoid 

Perception +16

Languages Common, Gnoll

Skills Acrobatics +16, Athletics +14, Crafting +18, Deception +15, Medicine +16, Stealth +16

Str +0 Dex +4 Con +3 Int +4 Wis +2 Cha +1

Items addlebrain (2 doses, page 71), expanded alchemist's tools, greater antidote, +1 striking crossbow (10 bolts poisoned with giant scorpion venom), keys to manacles, leather armor, good manacles (marked with the symbol of the Scarlet Triad), +1 shortsword

AC  27; Fort +17, Ref +18, Will +14; +1 status to all saves vs. poison

HP 135; Resistances poison 10

Speed 25 feet

Melee [>] shortsword +19 (agile, finesse, versatile p), Damage 1d6+10 slashing

Ranged [>] crossbow +19 (range increment 120, reload 1), Damage 2d8+6 piercing plus giant scorpion venom

Running Poison Strike [>>] Frequency three times per day; Effect The poisoner Strides, poisoning their weapon as they move. The poisoner moves up to their Speed and makes a melee Strike that deals 2d8 extra poison damage. This has no effect on a Strike that already deals poison damage.

Age of Ashes #3: Tomorrow Must Burn, page 41.

Open Scarlet Triad Poisoner in the interactive creatures list or browse all creatures starting with S.