CREATURE 16
Perception +31; darkvision
Languages Common, Ignan, Sylvan; speak with animals
Skills Athletics +32, Crafting +28, Intimidation +28, Nature +30, Survival +30
Str +8 Dex +5 Con +6 Int +4 Wis +6 Cha +4
Items leather armor, +1 striking mancatcher, +2 greater striking spear
AC 39; Fort +26, Ref +25, Will +28
HP 340
Speed 40 feet
Melee spear +32 (magical, reach 15 feet), Damage 3d6+16 piercing
Melee mancatcher +31 (grab, magical, reach 20 feet), Damage 2d6+16 slashing plus restrain
Melee jaws +30 (deadly d12, reach 15 feet), Damage 3d10+16 piercing
Melee tail +30 (agile, finesse, reach 10 feet, trip), Damage 3d6+16 bludgeoning
Ranged spear +32 (magical, thrown 20 feet), Damage 3d6+16 piercing
Primal Innate Spells DC 37; 4th air walk; 3rd animal vision (at will, dinosaurs only); Constant (2nd) speak with animals
Traestom Roar (incapacitation, sonic) The saurian warmonger bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also slowed 2 for 1 round (stunned 1d4 on a critical failure). The saurian can't use Traestom Roar again for 1d4 rounds.
Primordial Balance A warmonger wields their mancatcher in one hand.
Restrain When the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 Reflex save or become grabbed until the end of the warmonger's next turn. Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.
Three-Limbed Lunge The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal. After making a Three-Limbed Lunge, the warmonger is flat-footed until the beginning of their next turn.
Open Saurian Warmonger in the interactive creatures list or browse all creatures starting with S.