CREATURE 8
Perception +18; darkvision
Languages Abyssal, Common, Tratrith
Skills Athletics +20, Intimidation +15, Religion +16, Survival +16
Str +6 Dex +4 Con +5 Int -1 Wis +4 Cha +3
AC 26; Fort +19, Ref +16, Will +14
HP 180
Defensive Disarm Trigger A creature makes a melee weapon Strike against the saivaefindi and misses; Requirements The saivaefindi is benefiting from their Defensive Slam; Effect The saivaefindi attempts to Disarm the attacker of the triggering weapon.
Speed 25 feet, climb 25 feet
Melee fist +20 (reach 10 feet), Damage 2d8+9 bludgeoning
Melee jaws +20, Damage 2d12+9 piercing
Divine Innate Spells DC 24; 6th dominate; 3rd fear (×2)
Defensive Slam The saivaefindi uses their arms to defend themself while attacking. The saivaefindi Strikes once and gains a +2 circumstance bonus to AC until the start of their next turn.
Focused Slam The saivaefindi beats a single opponent with all four of their brawny arms, leaving their foe nowhere to dodge. The saivaefindi makes a fist Strike. On a successful attack, they deal fist damage to the target plus an additional 3d8 damage, and they meet the requirements to Rend the target this turn, even if they didn't hit on two consecutive Strikes. Even on a failed attack, the saivaefindi deals the damage from one fist Strike to the target, though they still miss completely on a critical failure. This ability counts as four attacks toward an saivaefindi's multiple attack penalty. After using this ability, the saivaefindi is flat-footed until the beginning of their next turn.
Pummeling Charge The saivaefindi rushes up to a foe at extreme speed and slams down with their fists. The saivaefindi Strides or Climbs up to three times, then makes two fist Strikes against one enemy within reach.
Bestiary 3, page 17.
Open Saivaefindi in the interactive creatures list or browse all creatures starting with S.