CREATURE 6
Perception +14
Languages Common
Skills Arcana +12, Diplomacy +13, Medicine +12, Nature +14, Occultism +12, Religion +12, Society +14
Str +2 Dex +2 Con +1 Int +4 Wis +3 Cha +0
Items religious symbol, +1 staff
AC 22; Fort +10, Ref +12, Will +16
HP 86
Timely Advice (auditory, concentrate, linguistic, mental) Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled; Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.
Speed 25 feet
Melee staff +12 (magical, two-hand d8), Damage 1d4+5 bludgeoning
Sage's Analysis (concentrate) The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional 2d6 damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again.
Gamemastery Guide, page 241.
Open Sage in the interactive creatures list or browse all creatures starting with S.