Sage

CREATURE 6

n medium human humanoid 

Perception +14

Languages Common

Skills Arcana +12, Diplomacy +13, Medicine +12, Nature +14, Occultism +12, Religion +12, Society +14

Str +2 Dex +2 Con +1 Int +4 Wis +3 Cha +0

Items religious symbol, +1 staff

AC  22; Fort +10, Ref +12, Will +16

HP 86

Timely Advice [R] (auditory, concentrate, linguistic, mental) Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled; Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.

Speed 25 feet

Melee [>] staff +12 (magical, two-hand d8), Damage 1d4+5 bludgeoning

Sage's Analysis [>] (concentrate) The sage studies a creature, attempting an Arcana, Nature, Occultism, Religion, or Society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional 2d6 damage to the creature with weapon attacks. These benefits last for 1 minute or until the sage uses this ability again.

Gamemastery Guide, page 241.

Open Sage in the interactive creatures list or browse all creatures starting with S.