Saetreind Sentries

CREATURE 7

rare cg medium elf humanoid 

Elf hunters

Perception +17; low-light vision

Languages Common, Elven, Kiadok

Skills Arctic Lore +13, Intimidation +11, Nature +17, Stealth +17, Survival +17

Str +4 Dex +4 Con +2 Int +1 Wis +4 Cha +0

Items dagger, +1 composite longbow (20 arrows), leather armor, shortsword

Arctic Forager While using Survival to Subsist in arctic environments, if the Saetreind sentry rolls a failure or a critical failure, they get a success instead. If the sentry rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.

Snow Walker The Saetreind sentry ignores the effects of difficult terrain from snowy environments. When moving through snow, an Saetreind sentry minimizes traces left behind and makes it harder for others to find them. The DC of checks to Track an Saetreind sentry through snowy terrain gains a +4 status bonus.

AC  25; Fort +15, Ref +17, Will +15

HP 115

Speed 25 feet

Melee [>] shortsword +18 (agile, finesse, versatile s), Damage 1d6+9 piercing

Ranged [>] composite longbow +18 (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+8 piercing

Hunt Prey [>] (concentrate) The Saetreind sentry designates a single creature they can see and hear, or one they're Tracking, as their prey. The sentry gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the sentry hits the designated prey in a round, they deal an additional 1d8 precision damage. The sentry ignores the penalty for making ranged attacks within their second range increment. These effects last until the sentry uses Hunt Prey again.

Gatewalkers #3: Dreamers of the Nameless Spires, page 30.

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