CREATURE 2
Perception +8 (+10 to find traps)
Languages Common
Skills Acrobatics +7, Athletics +5, Crafting +6 (+8 to Craft snares), Deception +7, Engineering Lore +8, Intimidation +5, Society +6, Stealth +9, Survival +6, Underworld Lore +6
Str +1 Dex +3 Con +1 Int +2 Wis +2 Cha +1
Snare Crafting The saboteur can Craft snares and has the supplies to make up to two caltrop snares and up to two hampering snares.
AC 18 (20 vs. traps); Fort +5, Ref +9 (+11 vs. traps), Will +8
HP 27
Speed 25 feet
Melee sap +7 (agile, nonlethal), Damage 1d6+3 bludgeoning
Ranged hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+2 piercing
Sneak Attack The saboteur deals an extra 1d6 precision damage to flat-footed creatures.
Gamemastery Guide, page 247.
Open Saboteur in the interactive creatures list or browse all creatures starting with S.