Sabosan

CREATURE 5

ne medium humanoid 

Perception +10; echolocation 20 feet, low-light vision, scent (imprecise) 30 feet

Languages Abyssal, Tratrith

Skills Acrobatics +16, Athletics +11, Stealth +16

Str +4 Dex +5 Con +2 Int -1 Wis +1 Cha +0

Items spear

Echolocation A sabosan can use their hearing as a precise sense at the listed range.

AC  22; Fort +11, Ref +14, Will +10

HP 78

Speed 25 feet, fly 25 feet

Melee [>] jaws +15 (finesse), Damage 2d10+4 piercing plus 1 persistent bleed

Melee [>] claw +15 (agile, finesse), Damage 2d8+4 slashing plus Grab

Melee [>] spear +15, Damage 1d6+7 piercing

Ranged [>] spear +16 (thrown 20 feet), Damage 1d6+7 piercing

Drain Blood [>] Requirements The sabosan has a creature grabbed; Effect The sabosan drains blood from the creature. The creature must succeed at a DC 23 Fortitude save or become drained 1. The sabosan gains a number of temporary Hit Points equal to the number of Hit Points lost by the creature.

Fell Shriek [>>] (auditory) The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 23 Fortitude save or be deafened for 1 minute.

Powerful Charge [>>] The sabosan Strides up to double their Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, they deal an additional 1d6 damage on a hit.

Bestiary 3, page 217. Originally in AoA2.

Open Sabosan in the interactive creatures list or browse all creatures starting with S.