CREATURE 10
Perception +19; darkvision
Languages Draconic, Undercommon
Skills Acrobatics +23, Athletics +20, Intimidation +16, Survival +19, Thievery +21
Str +4 Dex +5 Con +3 Int +1 Wis +3 Cha +0
Items +1 striking dagger
AC 30; Fort +19, Ref +23, Will +17
HP 195; Weaknesses acid 10, slashing 10
Speed 25 feet
Melee dagger +21 (agile, finesse, magical, versatile s), Damage 2d4+11 piercing
Melee jaws +20, Damage 1d8+11 piercing plus resin crust
Melee claw +20 (agile, finesse), Damage 1d6+11 slashing plus resin crust
Ranged dagger +21 (agile, magical, thrown 10 feet, versatile s), Damage 2d4+11 piercing plus xulgath bile
Resin Crust (incapacitation, poison) A creature damaged by a resin-seep xulgath's jaws or claw Strike must succeed at a DC 28 Reflex save or be covered with clumps of noxious resin, taking 2d8 poison damage and a –15-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also clumsy 1 for 1 minute). The creature is sickened 1 for as long it has a Speed penalty. A creature can spend an Interact action to scrape the resin off, decreasing the Speed penalty by 5 with each such action.
Resin Spray (poison) The resin-seep xulgath flexes its pores and emits a 30-foot line of resin that deals 3d12 poison damage and knocks the target 5 feet back (DC 28 basic Reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for 1d4 rounds.
Extinction Curse #3: Life’s Long Shadows, page 51.
Open Resin-seep Xulgath in the interactive creatures list or browse all creatures starting with R.