CREATURE 12
Perception +23; darkvision, lair sense
Languages Common, Dwarven, Necril
Skills Athletics +25, Crafting +22, Intimidation +19, Survival +23, Thievery +20
Str +7 Dex +2 Con +7 Int +4 Wis +5 Cha +1
Items broken chain mail, broken dwarven war axe
Lair Sense (detection, divination, divine) The relictner bonds with a single structure they consider their lair, such as a house, temple, or ruin. A relictner is aware of any creature that enters the lair, and the direction and approximate distance to the creature. If the lair is destroyed, the relictner can bond with a new lair by residing within a structure they own or claim for 1 week.
AC 32; Fort +25, Ref +18, Will +21
HP 265, negative healing
Consecration Vulnerability As shadern immolator.
Weathering Aura (aura, divine, transmutation) 60 feet. The relictner radiates an aura of degradation. All objects in the area have their Hardness reduced by 10, to a minimum of 0, for as long as they remain in the aura and for 1 round after leaving it. The relictner can't deactivate this aura.
Speed 20 feet
Melee eroding touch +26 (unarmed), Damage 3d12+10 acid
Ranged targeted collapse +21 (trip, versatile piercing), Damage 3d10+3 bludgeoning
Crumble (divine, transmutation) The relictner erodes an object within 30 feet, dealing 3d10 bludgeoning damage to it, with a DC 31 basic Reflex save if the object is attended.
Death Gasp (divine, necromancy) As shadern immolator, except up to 12 rounds. Demolition (divine, evocation) The relictner bellows in fury, causing the surrounding structure to collapse. All creatures in a 30-foot emanation take 8d10 bludgeoning damage from falling debris (DC 31 basic Reflex save). A creature that fails its save is knocked prone. The area becomes difficult terrain. The relictner can't use Demolition again for 1d4 rounds.
Book of the Dead, page 127.
Open Relictner Eroder in the interactive creatures list or browse all creatures starting with R.