CREATURE 9
Perception +15; motion sense 60 feet, no vision
Skills Acrobatics +19, Stealth +17
Str +4 Dex +6 Con +3 Int -5 Wis +2 Cha -2
Motion Sense The puffball senses motion through vibration and air movement.
AC 25; Fort +18, Ref +21, Will +15
HP 195; Immunities bleed, mental, poison, fatigued, sleep, unconscious; Weaknesses fire 10, piercing 10
Spore Explosion As dragon's blood puffball, but DC 28 and 8d8 poison damage. Creatures that fail the save are exposed to skull rot.
Speed 10 feet, fly 20 feet
Melee tendril +21 (finesse, reach 10 feet), Damage 2d12+8 plus paralysis
Spore Cloud (poison) The puffball releases a 30-foot cone of spores that deals 4d8 poison damage (DC 28 basic Fortitude save) to creatures in the cone. Creatures that fail this save are also exposed to skull rot.
Paralysis (incapacitation, poison) A creature hit by the puffball's tendril must succeed a DC 28 Fortitude save or become paralyzed. The paralyzed creature can attempt a new save at the end of each of its turns.
Skull Rot (poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage plus enfeebled 2 (1 round); Stage 2 2d8 poison damage plus enfeebled 2 and drained 1 (1 round); Stage 3 3d8 poison damage plus enfeebled 2 and drained 2 (1d4 rounds)
Open Reaper Skull Puffball in the interactive creatures list or browse all creatures starting with R.