Raw Nerve

CREATURE 8

ne medium undead 

Perception +17; darkvision, thoughtsense [object Object] feet

Skills Intimidation +16, Lore (any one Lore it knew in life) +20, Medicine +15, Occultism +18, Stealth +16

Str +3 Dex +4 Con +0 Int +6 Wis +3 Cha +2

Thoughtsense (divination, mental, occult) The raw nerve senses all non-mindless creatures at the listed range.

AC  26; Fort +14, Ref +16, Will +19

HP 150, negative healing; Immunities death effects, disease, electricity, mental, poison, paralyzed, unconscious; Weaknesses slashing 5

Speed 30 feet; float

Melee [>] nerve ending +20 (agile, finesse, magical), Damage 2d10+9 electricity plus involuntary reaction

Accelerating Inquest [>] (concentrate, detection, divination, occult) The raw nerve mentally probes a creature within 100 feet, attempting an Occultism check against the creature's Will DC. On a success, the raw nerve can Step, and gains a +2 circumstance bonus to AC against that creature until the start of the raw nerve's next turn.

Float A raw nerve floats a few inches from the ground. As such, it can ignore difficult terrain.

Involuntary Reaction A creature struck by a raw nerve's nerve ending strike must succeed at a DC 26 Reflex saving throw or be unable to use reactions until the start of its next turn.

Synaptic Overload [>>>] (enchantment, incapacitation, mental, occult) The raw nerve releases a burst of mental energy in a 30-foot cone, dealing 4d12 mental damage to each creature in the cone (DC 23 Will save). Critical Success The creature takes no damage.Success The creature takes half damage.Failure The creature takes full damage and is stunned 1.Critical Failure The creature takes double damage and is stunned 2.

Book of the Dead, page 139.

Open Raw Nerve in the interactive creatures list or browse all creatures starting with R.