CREATURE 8
Perception +17; darkvision, thoughtsense [object Object] feet
Skills Intimidation +16, Lore (any one Lore it knew in life) +20, Medicine +15, Occultism +18, Stealth +16
Str +3 Dex +4 Con +0 Int +6 Wis +3 Cha +2
Thoughtsense (divination, mental, occult) The raw nerve senses all non-mindless creatures at the listed range.
AC 26; Fort +14, Ref +16, Will +19
HP 150, negative healing; Immunities death effects, disease, electricity, mental, poison, paralyzed, unconscious; Weaknesses slashing 5
Speed 30 feet; float
Melee nerve ending +20 (agile, finesse, magical), Damage 2d10+9 electricity plus involuntary reaction
Float A raw nerve floats a few inches from the ground. As such, it can ignore difficult terrain.
Involuntary Reaction A creature struck by a raw nerve's nerve ending strike must succeed at a DC 26 Reflex saving throw or be unable to use reactions until the start of its next turn.
Synaptic Overload (enchantment, incapacitation, mental, occult) The raw nerve releases a burst of mental energy in a 30-foot cone, dealing 4d12 mental damage to each creature in the cone (DC 23 Will save). Critical Success The creature takes no damage.Success The creature takes half damage.Failure The creature takes full damage and is stunned 1.Critical Failure The creature takes double damage and is stunned 2.
Book of the Dead, page 139.
Open Raw Nerve in the interactive creatures list or browse all creatures starting with R.