CREATURE 17
Perception +33; greater darkvision, scent (imprecise) 60 feet, true seeing
Languages Abyssal; telepathy 120 feet, tongues
Skills Acrobatics +30, Athletics +32, Deception +29, Stealth +32, Survival +28
Str +9 Dex +7 Con +6 Int -1 Wis +5 Cha +6
AC 40; Fort +29, Ref +30, Will +28
HP 340; Weaknesses good 15, lawful 15; Resistances acid 15
Adhesive Body Any creature that Strikes the qurashith with a melee weapon must attempt a DC 37 Reflex save. On a failure, the creature is disarmed of its weapon, which becomes stuck to the qurashith's body; if the Strike was an unarmed attack, the creature's limb sticks to the qurashith's body and the creature becomes immobilized. A creature must succeed at a DC 31 Athletics check to retrieve a stuck weapon. On a failure, the creature takes 2d6 acid damage and the weapon remains stuck, and on a critical failure, the creature also becomes stuck to the qurashith and becomes immobilized. A stuck creature takes 2d6 acid damage each round it remains stuck to the qurashith and can use an Escape action to try to free itself from the monster (DC 31).
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 33
Speed 20 feet, fly 60 feet
Melee jaws +34 (chaotic, evil, magical, reach 15 feet), Damage 3d12+17 piercing plus paralytic spittle
Melee claw +32 (agile, chaotic, evil, magical, reach 15 feet), Damage 3d10+15 slashing
Ranged spittle +30 (range 60 feet), Damage 6d6 acid and paralytic saliva
Divine Innate Spells DC 35; 6th teleport (at will, self only); Constant (6th) true seeing
Paralytic Saliva A creature that takes damage from a qurashith's jaws or spittle must succeed at a DC 39 Fortitude save or be slowed 1 for 1d4 rounds (slowed 2 on a critical failure). If a creature is already slowed when it fails its save, it becomes paralyzed for 1 round.
Psychic Howl The qurashith unleashes a debilitating psionic scream. Creatures in a 60-foot cone must succeed at a DC 35 Will save or become stupefied 2 (stupefied 4 on a critical failure) for 1 minute. A creature that critically succeeds at its Will save is immune to the qurashith's Psychic Howl for 24 hours. The qurashith can't use Psychic Howl again for 1d4 rounds.
Open Qurashith in the interactive creatures list or browse all creatures starting with Q.