CREATURE 18
Perception +31; greater darkvision, soulscent (precise) [object Object] feet
Languages Aklo, Common, Necril, Sylvan; voice of the soul
Skills Acrobatics +29, Athletics +35, Deception +30, Intimidation +32, Stealth +29, Survival +31
Str +9 Dex +5 Con +9 Int +7 Wis +7 Cha +4
Soulscent (divination, occult) As sluagh reaper.
Voice of the Soul A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.
AC 41; Fort +35, Ref +27, Will +33
HP 417, negative healing; Immunities death effects, disease, paralyzed, poison, sleep; Weaknesses cold iron 15, positive 10
Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 37
Speed 30 feet, fly 80 feet
Melee proboscis +35 (reach 20 feet), Damage 3d10+17 piercing plus Improved Grab
Melee claw +35 (agile, magical), Damage 3d10+17 slashing
Ranged negative ray +31 (magical, negative, range 100 feet), Damage 7d8 negative
Primal Innate Spells DC 41; 9th overwhelming presence; 7th visions of danger (a swarm of sluagh reapers); 2nd invisibility (at will); Cantrips (9th) ghost sound
Call of the Damned (auditory) The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls 2d4 sluagh reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.
Eat Soul (necromancy, occult) The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 41 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as wish.
Ghostly Swoop As sluagh reaper.
Soul Theft (occult, necromancy, negative) Requirements The queen has a creature grabbed or restrained with her proboscis; Effect The queen devours a portion of the creature's soul and steals some of its ability. The creature takes 5d8 negative damage (DC 41 Fortitude save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being drained. Critical Success The creature is unaffected.Success The creature takes half damage and is drained 1.Failure The creature takes full damage and is drained 1 and doomed 1. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate level and expends one of the creature's spell slots of that level. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a –2 status penalty. The queen can have any number of stolen abilities, but only one from each creature.Critical Failure As failure, but double damage.
Book of the Dead, page 151.
Open Queen Sluagh in the interactive creatures list or browse all creatures starting with Q.