Quatoid

CREATURE 7

ln small aquatic elemental water 

Perception +18; darkvision

Languages Aquan, Common

Skills Athletics +15, Diplomacy +12, Elemental Lore +17, Occultism +17, Society +17, Stealth +13

Str +4 Dex +2 Con +0 Int +4 Wis +3 Cha +1

AC  25; Fort +13, Ref +15, Will +18

HP 120; Immunities bleed, poison, paralyzed, sleep; Resistances bludgeoning 5, fire 5

Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.

Speed 25 feet, swim 25 feet

Melee [>] tentacle +16 (reach 10 feet), Damage 2d12+6 bludgeoning plus Grab

Primal Innate Spells DC 27, attack +17; 2nd hydraulic push (at will)

Constrict [>] 1d12+6 bludgeoning, DC 25

Bestiary, page 153. Expanded in LOIL.

Open Quatoid in the interactive creatures list or browse all creatures starting with Q.