Pukwudgie

CREATURE 7

uncommon ne small fey 

Perception +17; low-light vision

Languages Common, Elven, Gnomish, Sylvan

Skills Crafting +15, Deception +14, Medicine +15, Nature +17, Stealth +17, Thievery +15

Str +4 Dex +6 Con +3 Int +4 Wis +6 Cha +3

Items +1 hatchet, shortbow

AC  25; Fort +12, Ref +15, Will +17

HP 100; Weaknesses cold iron 10; Resistances poison 5

Defensive Quills A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d6 persistent poison damage from the poisoned quills.

Speed 25 feet

Melee [>] hatchet +17 (agile, magical, sweep), Damage 1d6+10 slashing plus pukwudgie poison

Ranged [>] hatchet +19 (magical, thrown 10 feet), Damage 1d6+10 slashing plus pukwudgie poison

Ranged [>] shortbow +18 (deadly d10, range increment 60 feet), Damage 1d6+6 piercing plus pukwudgie poison

Primal Innate Spells DC 25, attack +17; 4th freedom of movement, hallucinatory terrain; 3rd wall of thorns; 2nd invisibility (at will, self only)

Change Shape [>] (concentrate, polymorph, primal, transmutation) The pukwudgie takes on the physical form of a giant porcupine (page 207). Their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike (+18 for 2d8+6 piercing plus 1d8 persistent poison).

Pukwudgie Poison (poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 1d6 poison damage and stupefied 2 (1 round); Stage 3 1d6 poison damage, confused, and stupefied 2 (1 round)

Bestiary 3, page 208.

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