CREATURE 9
Perception +18; darkvision
Languages Common, Necril
Skills Acrobatics +18, Deception +18 (+20 to Feint), Stealth +20
Str +4 Dex +5 Con +2 Int +1 Wis +3 Cha +3
Items +1 striking dagger, leather armor
AC 28; Fort +17, Ref +20, Will +16
HP 155, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious
Final Spite Trigger The prowler wight is reduced to 0 Hit Points; Effect The prowler wight makes a Strike before being destroyed. They don't gain any temporary HP from drain life on this Strike.
Speed 25 feet
Melee dagger +21 (agile, finesse, magical, versatile s), Damage 2d4+7 piercing plus drain life
Melee claw +20 (agile, finesse), Damage 1d8+7 slashing plus drain life
Drain Life (divine, necromancy) As hunter wight, but 9 temporary Hit Points and DC 25.
Feign Death (concentrate) The prowler wight quenches the telltale red glow in their eye sockets, falls prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.
Sneak Attack The prowler wight deals an additional 2d6 precision damage to flat-footed creatures.
Spawn Prowler Wight (divine, necromancy) As hunter wight, but the spawn is a prowler wight.
Book of the Dead, page 168.
Open Prowler Wight in the interactive creatures list or browse all creatures starting with P.