CREATURE 4
Perception +10; darkvision, tremorsense (imprecise) 10 feet
Languages Common, Sylvan
Skills Acrobatics +13, Athletics +9, Deception +11, Diplomacy +11, Stealth +13, Survival +10
Str +3 Dex +5 Con +3 Int +0 Wis +2 Cha +3
AC 23; Fort +9, Ref +13, Will +10
HP 50
Speed 40 feet
Melee jaws +13 (finesse, magical), Damage 2d6+7 piercing
Melee claw +13 (agile, finesse, magical), Damage 2d4+7 slashing
Jaunt (conjuration, move, primal, teleportation) The poracha teleports up to 40 feet. It must have line of sight to the space it teleports to. It can't use Jaunt again for 1d4 rounds.
Object Meld (primal, transmutation) The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense. The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.
Bestiary, page 265.
Open Poracha in the interactive creatures list or browse all creatures starting with P.