Planar Terra-cotta Squadron

CREATURE 15

rare n medium construct troop 

Perception +24

Languages Moriakrik (Can't Speak Any Language)

Skills Athletics +18, Intimidation +20

Str +8 Dex +4 Con +8 Int +1 Wis +3 Cha +4

AC  37 (39 with shields raised); Fort +26, Ref +23, Will +24

HP 300; Immunities bleed, death effects; Weaknesses area damage 20

Troop Defenses (pathfinder bestiary 3 306)

Speed 25 feet

Form Up [>] (pathfinder bestiary 3 305) Aim as One [>>] The terra-cotta squadron launches a ranged attack in the form of a 10-foot burst within 100 feet that deals 3d8+13 damage (DC 33 basic Reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.

Planar Step [>] (conjuration, teleportation) The terra-cotta squadron momentarily moves beyond the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar Step again for 1d4 rounds.

Raise Shields [>] The troop raises steel shields, with the effects of Raise a Shield. Strike as One [>] to [>>>] Frequency once per round; The squadron makes a melee attack against each enemy within 5 feet (DC 30 basic Reflex save) The damage depends on the number of actions. [>] 2d8 slashing damage [>>] 3d8+13 slashing damage [>>>] 4d8+16 slashing damage.

Troop Movement Whenever a terra-cotta squadron Strides, the garrison first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the squadron enters difficult terrain, the extra movement cost applies to the whole squadron.

Fists of the Ruby Phoenix #1: Despair on Danger Island, page 53.

Open Planar Terra-cotta Squadron in the interactive creatures list or browse all creatures starting with P.