CREATURE 10
Perception +19; darkvision, see invisibility
Languages Common, Daemonic; telepathy 100 feet
Skills Athletics +22, Intimidation +19, Medicine +17, Stealth +22, Survival +19
Str +6 Dex +4 Con +6 Int +2 Wis +3 Cha +3
AC 28; Fort +22, Ref +16, Will +19
HP 200; Immunities poison, death effects; Weaknesses good 10
Enhance Venom (divine, misfortune, necromancy, poison) Trigger A creature within 30 feet attempts a saving throw against piscovenom; Effect The creature takes an additional 2d8 poison damage even if it succeeds at its save.
Speed 25 feet, swim 40 feet
Melee claw +23 (evil, magical), Damage 2d10+12 slashing plus 1d6 evil and Grab
Melee tentacle +23 (agile, evil, magical), Damage 2d6+12 bludgeoning plus 1d6 evil and piscovenom
Divine Innate Spells DC 29; 5th dimension door; 4th dimension door (at will), stinking cloud (×3); 1st detect alignment (at will, good only), detect poison (at will); Constant (2nd) see invisibility
Constrict 2d10+6 bludgeoning, DC 30
Gory Rend The piscodaemon makes two claw Strikes against the same creature. If both hit, the creature takes 2d10 persistent bleed damage and is exposed to piscovenom.
Piscovenom (poison) Saving Throw DC 30 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 2d8 poison and enfeebled 1 (1 round); Stage 3 4d8 poison and enfeebled 2 (1 round)
Bestiary 2, page 58.
Open Piscodaemon in the interactive creatures list or browse all creatures starting with P.