CREATURE 2
Perception +6
Languages Common
Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6
Str +2 Dex +3 Con +1 Int +0 Wis +2 Cha +2
Items cutlass (functions as a scimitar), dagger, padded armor
Lore +8 Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha + 2 Items cutlass (functions as a scimitar), dagger, padded armor.
AC 18; Fort +7, Ref +8, Will +6
HP 32
Bravery When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.
Speed 25 feet
Melee cutlass +10 (forceful, sweep), Damage 1d6+5 slashing
Melee dagger +11 (agile, versatile s), Damage 1d4+5 piercing
Ranged dagger +11 (agile, thrown 10 feet, versatile s), Damage 1d4+5 piercing
Boarding Action The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.
Gamemastery Guide, page 242.
Open Pirate in the interactive creatures list or browse all creatures starting with P.