Piranha Swarm

CREATURE 3

n large animal aquatic swarm 

Perception +9; blood scent, low-light vision, scent (imprecise) 100 feet

Skills Acrobatics +10, Athletics +8

Str +1 Dex +3 Con +2 Int -5 Wis +2 Cha -2

Blood Scent The piranha swarm can smell blood in the water from up to 1 mile away.

AC  16; Fort +9, Ref +10, Will +7

HP 40; Immunities precision, swarm mind; Weaknesses area damage 5, splash damage 5

Speed swim 30 feet

Feeding Frenzy [>] Each enemy in the swarm's space takes 2d6 piercing damage (DC 20 basic Reflex save). A creature that fails the save also takes 1d6 persistent bleed damage and takes a –2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

Bestiary 3, page 99.

Open Piranha Swarm in the interactive creatures list or browse all creatures starting with P.