CREATURE 4
Perception +13; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +14, Intimidation +10
Str +6 Dex +1 Con +5 Int -4 Wis +3 Cha +0
AC 21; Fort +13, Ref +7, Will +11
HP 70
Speed 25 feet
Melee talon +14 (agile), Damage 1d10+6 piercing plus Grab
Melee beak +14, Damage 1d12+6 piercing
Bloodcurdling Screech (auditory, emotion, fear, mental) The owlbear unleashes a loud screech that terrifies its prey. Each creature in an 80-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune for 1 minute. Critical Success The creature is unaffected.Success The creature is frightened 1.Failure The creature is frightened 2.Critical Failure The creature is fleeing for 1 round and frightened 3.
Gnaw Requirements The owlbear has a creature grabbed with its talons. Effect The owlbear attempts to disembowel the creature with a beak Strike. If the Strike hits, the target must attempt a DC 22 Will save. Critical Success The target is unaffected.Success The target is sickened 1.Failure The target is sickened 1 and slowed 1 as long as it remains sickened.
Screeching Advance (auditory, emotion, fear, mental) The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.
Bestiary, page 259.
Open Owlbear in the interactive creatures list or browse all creatures starting with O.