Orc Warchief

CREATURE 2

ce medium humanoid orc 

Perception +11; darkvision

Languages Common, Orc

Skills Athletics +8, Intimidation +6, Survival +5

Str +4 Dex +2 Con +1 Int -1 Wis +1 Cha +2

Items greatclub, hide armor, javelin (6)

AC  19; Fort +7, Ref +6, Will +7

HP 32

Attack of Opportunity [R]

Ferocity [R]

Speed 25 feet

Melee [>] greatclub +10 (backswing, shove), Damage 1d10+4 bludgeoning

Melee [>] fist +10 (agile, nonlethal), Damage 1d4+4 bludgeoning

Ranged [>] javelin +8 (thrown 30 feet), Damage 1d6+4 piercing

Battle Cry [>] (auditory, concentrate, emotion, mental) Bellowing mightily, the warchief gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the orc warchief's next turn.

Bestiary, page 257.

Open Orc Warchief in the interactive creatures list or browse all creatures starting with O.