Orc Commander

CREATURE 2

ce medium humanoid orc 

Perception +11; darkvision

Skills Athletics +8, Intimidation +6, Survival +5

Str +4 Dex +2 Con +1 Int -1 Wis +1 Cha +2

Items hide armor, javelin (6), maul

AC  19; Fort +7, Ref +6, Will +7

HP 32

Ferocity [R] When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.

Speed 25 feet

Melee [>] maul +10 (shove), Damage 1d12 + 4 bludgeoning

Melee [>] fist +10 (agile, nonlethal), Damage 1d4 + 4 bludgeoning

Ranged [>] javelin +8 (thrown 30 feet), Damage 1d6 + 4 piercing

Battle Cry [>] (concentrate, mental) Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc commander's next turn.

Beginner Box, page 73. Reprinted in TiO.

Open Orc Commander in the interactive creatures list or browse all creatures starting with O.