CREATURE 5
Perception +13; darkvision, web sense
Skills Acrobatics +13, Athletics +13
Str +6 Dex +4 Con +4 Int -5 Wis +2 Cha -4
Web Sense The ogre spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
AC 23; Fort +15, Ref +13, Will +9
HP 70
Speed 30 feet, climb 30 feet
Melee bite +15, Damage 2d8+8 plus ogre spider venom
Ranged web +13 (range increment 30 feet), Effect web trap
Eerie Flexibility An ogre spider can fit through tight spaces as if it were a Large creature. While Squeezing, it can move at its full speed.
Ogre Spider Venom (poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage, clumsy 1, and enfeebled 1 (1 round); Stage 3 2d6 poison damage, clumsy 1, and enfeebled 1 (1 round); Stage 4 2d6 poison damage, clumsy 2, and enfeebled 2 (1 round)
Web Trap A creature hit by the ogre spider's web attack is immobilized and stuck to the nearest surface until it Escapes (DC 22).
Bestiary 2, page 249.
Open Ogre Spider in the interactive creatures list or browse all creatures starting with O.