CREATURE 3
Perception +11
Languages Common
Skills Deception +10, Diplomacy +10, Gambling Lore +8, Intimidation +9
Str +2 Dex +3 Con +1 Int +1 Wis +2 Cha +4
Items fashionable fine clothes, loaded dice, rapier, silver flask, signet ring
Lip Reader After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Lip Reader feat (Core Rulebook 265).
AC 18; Fort +6, Ref +10, Will +11
HP 45
Speed 25 feet
Melee rapier +12 (deadly 1d8, disarm, finesse), Damage 1d6+5 piercing
Melee fist +12 (agile, finesse, nonlethal), Damage 1d4+5 bludgeoning
Noble's Ruse Frequency once per round; Effect The noble Feints. On a success, the noble Strikes the target.
Sneak Attack The noble deals an extra 1d6 precision damage to flat-footed creatures.
Gamemastery Guide, page 207.
Open Noble in the interactive creatures list or browse all creatures starting with N.