Ngaja

CREATURE 3

ce medium amphibious hag humanoid 

Sea hag

Perception +10; darkvision

Languages Aklo, Common, Jotun

Skills Acrobatics +8, Athletics +11, Deception +10, Occultism +8, Stealth +8

Str +4 Dex +3 Con +4 Int +1 Wis +3 Cha +3

Coven A sea hag adds acid arrow, traefibroum's curse, and water walk to her coven's spells.

Sea Hag's Bargain (necromancy, occult) The sea hag can make a bargain with a willing creature, who must be of sound mind. The creature gives away a special or cherished quality—such as its courage, its beauty, or its voice—in exchange for a boon or a promise from the sea hag. As long as the sea hag keeps her end of the bargain, the only way to restore the lost quality is to defeat the sea hag or make another bargain for its return.

AC  19; Fort +11, Ref +8, Will +10; +1 status to all saves vs. magic

HP 45

Speed 25 feet, swim 35 feet

Melee [>] claw +12 (agile, magical), Damage 1d10+4 slashing

Dread Gaze [>>] (curse, emotion, fear, mental, occult) The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag. Critical Success No effect.Success Frightened 1.Failure Frightened 1 and slowed 1 for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.Critical Failure Frightened 2 and slowed 1 for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.

Threshold of Knowledge, page 8.

Open Ngaja in the interactive creatures list or browse all creatures starting with N.