CREATURE 3
Perception +10; darkvision
Languages Aklo, Common, Jotun
Skills Acrobatics +8, Athletics +11, Deception +10, Occultism +8, Stealth +8
Str +4 Dex +3 Con +4 Int +1 Wis +3 Cha +3
Coven A sea hag adds acid arrow, traefibroum's curse, and water walk to her coven's spells.
AC 19; Fort +11, Ref +8, Will +10; +1 status to all saves vs. magic
HP 45
Speed 25 feet, swim 35 feet
Melee claw +12 (agile, magical), Damage 1d10+4 slashing
Dread Gaze (curse, emotion, fear, mental, occult) The hag gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom, with a result depending on its Will save (DC 20). The target does not need to be able to see the sea hag. Critical Success No effect.Success Frightened 1.Failure Frightened 1 and slowed 1 for 1 round. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.Critical Failure Frightened 2 and slowed 1 for 1 minute. If the target was dying, it remains unconscious for 1 day. At the end of the day, it must attempt a Fortitude save against the same DC; if it fails, it dies.
Threshold of Knowledge, page 8.
Open Ngaja in the interactive creatures list or browse all creatures starting with N.