CREATURE 1
Perception +6; low-light vision
Languages Common, Elven, Sylvan; speak with animals
Skills Acrobatics +6, Athletics +3, Diplomacy +7, Nature +6, Stealth +6, Survival +4
Str +0 Dex +3 Con +0 Int +1 Wis +1 Cha +4
Wild Empathy The naiad can use Diplomacy to Make an Impression on and make very simple Requests of animals.
AC 16; Fort +3, Ref +6, Will +8
HP 20; Weaknesses cold iron 3; Resistances fire 3
Water Dependent A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate tidal surge at will. She doesn't recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.
Speed 25 feet, swim 25 feet
Melee aqueous fist +8 (agile, finesse, magical, water), Damage 1d6 bludgeoning
Primal Innate Spells DC 17; 1st charm, create water, tidal surge; Constant (2nd) speak with animals
Water Healing (concentrate, healing, necromancy, primal) While within her bonded body of water (see water dependent above), the naiad heals 1 Hit Point every 10 minutes.
Bestiary, page 246.
Open Naiad in the interactive creatures list or browse all creatures starting with N.