Mulventok

CREATURE 7

uncommon n medium aberration 

Perception +15; darkvision

Languages Aklo, Daemonic, Undercommon

Skills Athletics +17, Intimidation +17, Purpose Lore +15, Survival +15

Str +6 Dex +0 Con +4 Int +2 Wis +4 Cha +6

War Leader (emotion, mental) A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose. Items +1 tamchal chakram (page 73), steel shield (Hardness 5, HP 20, BT 10)

AC  24 (26 with shield raised); Fort +15, Ref +11, Will +17

HP 115, negative healing; Immunities death effects

Explosive Decay (necromancy, negative, occult) When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot radius. Creatures caught in the blast are covered with viscera and take 8d6 negative damage (DC 22 basic Reflex save).

Stay in the Fight [R] (healing, necromancy, occult) Trigger An allied creature within 30 feet reaches 0 HP; Effect The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1 Hit Point, and the mulventok takes 2d6 mental damage.

Speed 25 feet

Melee [>] tamchal chakram +18 (agile, deadly 1d6, finesse, magical), Damage 1d6+8 slashing plus 1d6 mental

Melee [>] fist +17, Damage 2d8+8 bludgeoning

Ranged [>] tamchal chakram +13 (agile, deadly 1d6, magical, thrown 20 feet), Damage 1d6+8 slashing plus 1d6 mental

Fervent Command [>] (auditory, mental) The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a Raise a Shield or Step action. A creature can benefit from Fervent Command only once per round.

Faleilos Honing (occult, transmutation) A thrown weapon gains the effects of a returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional 1d6 mental damage, whether used in melee or thrown.

Abomination Vaults #2: Hands of the Devil, page 79.

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