CREATURE 8
Perception +18; darkvision
Languages Common
Skills Acrobatics +15, Athletics +18, Stealth +17
Str +6 Dex +3 Con +4 Int +0 Wis +0 Cha +1
AC 27; Fort +20, Ref +15, Will +12
HP 160; Weaknesses fire 8; Resistances bludgeoning 8
Elude Grasp Trigger A creature succeeds at an attempt to Grapple the muckish creep; Effect The muckish creep attempts an Athletics check.
to Escape.
Speed 25 feet
Melee fist +18, Damage 2d10+10 bludgeoning plus Grab
Ranged mud ball +18 (thrown 30 feet), Damage 2d6+10 bludgeoning plus blinding mud
Blinding Mud When a muckish creep hits a creature with a mud ball Strike, that creature becomes dazzled (or blinded on a critical hit) The creature can use an Interact action to wipe away the mud and remove the dazzled or blinded condition.
Compression A muckish creep can move through a gap at least 6 inches wide without Squeezing and can Squeeze through any gap at least 1 inch wide.
Mud Trail When a muckish creep Strides or Steps, it leaves behind a slimy mud trail that coats the traversed area. All traversed squares are covered in grease (DC 26) until the start of the muckish creep's next turn.
Overwhelm (incapacitation) Requirements The muckish creep has a creature grabbed; Effect The muckish creep fills the grabbed creature's mouth and nose with mud. The creature begins to suffocate unless it succeeds at a DC 23 Fortitude save. The suffocating creature or any adjacent creatures can clear the suffocating creature's airway with an Interact action.
Slippery Body A muckish creep's body allows it to slip away from most restraints. It gains a +4 status bonus to checks to Escape. On a success, it gets a critical success instead. On a critical failure, it gets a failure instead.
Fists of the Ruby Phoenix #1: Despair on Danger Island, page 88.
Open Muckish Creep in the interactive creatures list or browse all creatures starting with M.