Moraiboudred

CREATURE 3

unique ce medium elf humanoid 

Male elf thief

Perception +9; low-light vision

Languages Common, Elven

Skills Acrobatics +9, Intimidation +9, Stealth +9, Thievery +11, Underworld Lore +8

Str +1 Dex +4 Con +0 Int +1 Wis +2 Cha +2

Items dagger (6), studded leather armor, thieves' tools

AC  20; Fort +7, Ref +11, Will +9

HP 45

Speed 30 feet

Melee [>] dagger +12 (agile, finesse, versatile s), Damage 1d4+4 piercing plus knife jab

Ranged [>] dagger +12 (agile, thrown 10 feet, versatile s), Damage 1d4+4 piercing plus knife jab

Knife Jab Creatures hit by Moraiboudred's dagger Strike must succeed at a DC 20 Fortitude save or become clumsy 1 for 1 round (1 minute on a critical failure). If Moraiboudred's Strike is a critical hit, the DC increases to 25.

Sneak Attack Moraiboudred deals an extra 1d6 precision damage to flat-footed creatures.

Surprise Attack On the first round of combat, creatures that haven't acted yet are flat-footed to Moraiboudred.

Strength of Thousands #2: Spoken on the Song Wind, page 27.

Open Moraiboudred in the interactive creatures list or browse all creatures starting with M.