CREATURE 3
Perception +9; low-light vision, scent (imprecise) 60 feet
Skills Athletics +12 (+14 to Swim), Intimidation +8
Str +5 Dex +3 Con +4 Int -4 Wis +0 Cha +1
AC 18; Fort +11, Ref +10, Will +5
HP 50
Cold Adaptation The moose reduces the effects it suffers from cold environments by one step.
Speed 30 feet
Melee antler +12, Damage 1d10+7 piercing
Melee hoof +12, Damage 1d8+7 bludgeoning
Kick Back The moose bucks and kicks back with both hind hooves, making a Strike with a –2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty.
Thundering Charge The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be stunned 1.
Trample Medium or smaller, hoof, DC 20
Bestiary 3, page 173.
Open Moose in the interactive creatures list or browse all creatures starting with M.