Moose

CREATURE 3

n large animal 

Perception +9; low-light vision, scent (imprecise) 60 feet

Skills Athletics +12 (+14 to Swim), Intimidation +8

Str +5 Dex +3 Con +4 Int -4 Wis +0 Cha +1

AC  18; Fort +11, Ref +10, Will +5

HP 50

Cold Adaptation The moose reduces the effects it suffers from cold environments by one step.

Speed 30 feet

Melee [>] antler +12, Damage 1d10+7 piercing

Melee [>] hoof +12, Damage 1d8+7 bludgeoning

Kick Back [>] The moose bucks and kicks back with both hind hooves, making a Strike with a –2 circumstance penalty to the attack roll. If it hits, it deals an extra 1d8 bludgeoning damage. This counts as two attacks when calculating the moose's multiple attack penalty.

Thundering Charge [>>] The moose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 18 Fortitude save or be stunned 1.

Trample [>>>] Medium or smaller, hoof, DC 20

Bestiary 3, page 173.

Open Moose in the interactive creatures list or browse all creatures starting with M.